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[Metal] Using a Render Pipeline to Render Primitives ์ •๋ฆฌ

Using a Render Pipeline to Render Primitives ์ •๋ฆฌ-!! (์˜ˆ์ œ๊ฐ€ objective-c๋ผ์„œ swift๋กœ ํ•ด๋‘์‹  ์ด ๋ธ”๋กœ๊ทธ ์ •๋ง ์ •๋ง ๋งŽ์ด ์ฐธ๊ณ  ํ–ˆ์–ด์š” ๊ฐ์‚ฌํ•ฉ๋‹ˆ๋‹ค...!! ) ์ด์ „ ํฌ์ŠคํŒ…์—์„œ ์ด์–ด์ง‘๋‹ˆ๋‹ค. ์ €๊ธฐ ์ฃผ์„์„ ์ง€์šฐ๊ณ  ์‚ผ๊ฐํ˜•์„ ๊ทธ๋ฆฌ๋ผ๋Š” ๋ช…๋ น์„ ์ด์–ด์„œ ํ•ด์ค„ ๊ฒƒ์ž…๋‹ˆ๋‹ค. ์šฐ๋ฆฌ์˜ ๋ชฉํ‘œ๋Š” ์ด๋ ‡๊ฒŒ ์ƒ๊ธด ์‚ผ๊ฐํ˜•์„ ๊ทธ๋ ค์ฃผ๋Š” ๊ฒƒ--!! ์ƒ˜ํ”Œ์€ ์‚ผ๊ฐํ˜• ์„ธ ๊ผญ์ง€์ (vertext)์— ๋Œ€ํ•œ position๊ณผ color๋ฅผ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค. render pipeline์ด ๊ทธ ๋ฐ์ดํ„ฐ๋ฅผ ์‚ฌ์šฉํ•ด์„œ triangle์„ ๋ Œ๋”๋งํ•  ๊ฒƒ ์ž…๋‹ˆ๋‹ค. [1] Metal Render Pipeline render pipeline์€ ๋งŽ์€ ๋‹จ๊ณ„๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค. ์ƒ˜ํ”Œ์€ ์„ธ ๋‹จ๊ณ„์— ์ดˆ์ ์„ ๋งž์ถฅ๋‹ˆ๋‹ค. 1. vertex stage 2. ..

๐Ÿ/Metal 2020. 6. 17. 19:53
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